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Soejima Blogs About The Velvet Room

It's Atlus character designer, Shigenori Soejima's turn to blog about P3P this time and he goes into the history of the Velvet Room. For those of you who don't know, the Velvet Room started appearing since the first Persona title and consisted of Igor, an anonymous pianoist and a singer (voiced by Tomoko Komiya). It's a room that only...


Hilarious P3P Trailer Commentary, Name Those Tracks

The official site has been updated with videos showing off the class tests, the new part-time jobs and a two new music samples. Also, everything that was hidden away on the front page are now available in their appropriate sections namely the wallpapers and four more music sample...


Azusa Akido Goes Over A List of P3P Changes

Azusa Kido who was responsible for the fusion system in P3/P4, joins the direction team in P3P and goes over a long list of the new and improved features in this port. Liking the changes so far but cloning skill cards... Wonder if that means people can spam moves. There will probably be a limit as to how many times you can visit the shrine to...


Shin Megami Tensei Strange Journey Review

Gameplay Presentation Summary Shin Megami Tensei Strange Journey fairly much feels like your average dungeon crawler but with the MegaTen touch to it - Long winded dungeons where healing can cost a fortune if you don't have the right Devils, flexibile fusion system and some ch...


P3P Heroine Visits P4's Town Inaba

So, I was partly right that Yuko and Miyamoto were indeed meeting outside a room during their school trip but not in Kyoto - It's in Inaba! By choosing to play as the Heroine, you will visit Inaba two years before Persona 4 and meet Yukiko who is still just a junior high student. This happens late summer during August instead of November...


Speeding Up P3P By Removing the 3D Environments

Susukida who was lead designer for the life sim events that took place in P3 and P4, is partly responsible for the layout and graphical changes in P3P this time. To summarise this week's blog entry, he explains how the 3D environments for the life sim part of the RPG were removed to help improve loading times and, the P4 shortcut system was...


How Well Does P3P Play Off UMD?

So far, we've only seen P3P running off the new PSP Go - Which means it loads faster off the built-in memory. But how does it play off the traditional UMD on older PSP models? Director Hashino shows you just how well the dungeon crawling and life sim parts of the game load in the fourth entry of the P3P blog. Note that he didn't make use of the...