Wii MotionPlus and Wii Sports Resort Review
The Wii MotionPlus accessory has been out for several weeks here but funnily enough, the software that really shows it off Wii Sports Resort wasn't released until last Friday.
As you can see, they come with their own bigger rubber case...
But I don't use them so I just took them off. Plugging the accessory in makes the Wiimote a fair bit longer.
The nun-chuk goes in the bottom of the MotionPlus.
Gameplay
Starting Wii Sports Resort for the first time, you're forced to watch a 3 minute video explaining how to attach your Wiimote to the MotionPlus inside the cover and how to detach it. A random Mii is picked for you as you sky dive, moving the Wiimote to link up with the other Miis diving with you. Then you're free to play the selection of 12 games including ones from Wii Sports such as bowling and golf.
The MotionPlus is indeed very responsive following your motions very accurately but quick movements tend to break things up. You'll also find the game asking you to put the Wiimote flat for re-collaboration from time to time - Something that wasn't needed in Wii Sports.
When Zelda Twilight Princess was announced, people thought they would be yielding the Wiimote like a sword but it turned out a simple tiny wave was needed for the attack action. However, you really can use the Wiimote like a sword as you'll find in Swordplay which has a number of modes. The first allows you to battle it out against a CPU or human opponent. You can block by holding the Wiimote horizontally or vertically and strike in many directions as you'll find in the second mode "Quick Slice" where you have to quickly slice up various objects. Then there's "Showdown" where you must face waves of Miis, taking them down one at a time. Swordplay proves to be very fun in versus mode with a human opponent as matches can become pretty furious with the right blocking and countering!
Another feature that was expected in the Zelda game was the ability to draw a bow with the nunchuck like a real one and again, that never came about. Now in archery, you really can act as if you're drawing a bow, pulling the nunchuk away from the Wiimote. It's one of my two favourites out of the twelve games but proves to be over quickly as you only get three shots in five different environments.
As with Link's Crossbow Training however, there will be probably be better archery games in the future.
Then there's basketball where you can shoot as fast you can to score or play some 3-on-3 where you can alternate the Wiimote from left to right to dribble. This my second favourite game that also proves to be as fun as Swordplay when playing with someone else.
Other than that, the other nine games - Wakeboarding, Frisbee, Table Tennis, Golf, Bowling, Power Cruising, Canoeing, Cycling and Air Sports also help to show off the MotionPlus' much the same way as Wii Sports did for the Wii when it first came out. However, they don't feel quite as engrossing to play.
Presentation
The graphics are as simple as Wii Sports featuring the Miis on your console and the resort feels very relaxing with its music and sound effects. You can actually choose the course you want to take right from the start instead of having to learn what the paths are like in Wii Fit.
Summary
Wii Sports Resort feels like something that Wii Sports should have been and shows off the MotionPlus accessory's accurate detection unlike earlier games that have been released with support for it. While it can still get confused, you can no longer just "waggle" the Wiimote and must concentrate on smooth motions.
It will be interesting to see what other developers manage to do with it in the future.
Time Played 10 hours
Good
- Shows off what the MotionPlus can do.
- Some great fun to be had with other people.
- Pleasant, relaxing presentation.
Bad
- Some of the game sessions feel too short.
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